| forcePokemonBattle |
behaviour |
Forces a Pokémon battle between the NPC and a nearby player within a reasonable radius and who has not lost against him. The battle is initiated without the player's consent. |
2 |
| givePokemon |
interaction |
Gives a pokemon copy choosed by an ID to the character. |
2 |
| hasFoughtPokemonBattle |
interaction |
Checks if the character has previously fought against the NPC's trainer. |
2 |
| hasLostPokemonBattle |
interaction |
Checks if the NPC's Pokémon trainer has lost a battle against the character's Pokémon trainer. |
2 |
| hasPokemonLike |
interaction |
Checks if the character's trainer has a certain number of Pokémon that match the specified criteria. Use '_' for any parameter you do not want to specify. |
2 |
| hasTiedPokemonBattle |
interaction |
Checks if the NPC's Pokémon trainer has tied a battle against the character's Pokémon trainer. |
2 |
| hasWonPokemonBattle |
interaction |
Checks if the NPC's Pokémon trainer has won a battle against the character's Pokémon trainer. |
2 |
| startPokemonBattle |
interaction |
Initiates a Pokémon battle between the character's trainer and an NPC. The result of the battle can be a win, loss, tie, or an forced stop. |
4 |